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African Clearing

506405195Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
1068
+15
🇨🇳 Wu · China
1064
+15
🇩🇪 Spanish · Germany
998
+17
🇪🇸 Cumans · Spain
974
+18
🇬🇧 Huns · United Kingdom
1041
-17
🇹🇷 Mongols · Türkiye
1037
-16
🇬🇧 Persians · United Kingdom
1033
-16
🇬🇧 Ethiopians · United Kingdom
1030
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,681 14:12 33:53 —
29 1,529 14:43 29:20 — ⚔ M@A Rush
24 1,287 18:20 32:05 — ⚔ Towers into Scouts
23 1,186 14:42 27:09 38:53 ⚔ Scout Rush
21 1,129 16:08 21:05 42:24 ⛏ Fast Castle
17 875 15:29 27:28 41:13 ⚔ Archer Rush
16 837 13:39 20:54 36:35 ⚔ Scout Rush
12 654 13:00 35:09 49:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,780 21,743 10,685 2,575 55,783 68,547
18,010 10,295 9,205 3,225 40,735 53,836
14,245 13,660 5,965 2,235 36,105 42,158
15,095 8,350 8,570 1,600 33,615 35,089
13,710 9,320 4,150 1,075 28,255 32,691
7,785 8,161 5,730 1,855 23,531 28,974
10,255 9,260 270 1,145 20,930 22,280
8,695 6,085 2,465 2,350 19,595 25,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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