AoeStats
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MegaRandom

510878865Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 80m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
980
+17
🇺🇸 Spanish · United States
929
+19
🇦🇷 Burgundians · Argentina
1049
-21
🇦🇷 Franks · Argentina
931
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,404 11:04 19:35 36:26 ⛏ Fast Castle
25 2,037 11:22 24:46 39:07 ⛏ Fast Castle
22 1,769 11:06 21:07 37:17 ⛏ Fast Castle
13 1,057 11:09 26:27 46:43

Resources

Player Food Wood Gold Stone Spent Collected
44,235 31,630 20,600 3,785 100,250 107,972
45,010 29,744 20,665 1,195 96,614 99,908
46,560 23,014 18,860 2,550 90,984 108,601
30,940 21,511 11,035 1,450 64,936 71,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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