AoeStats
← unsinkable sam

Arena

510611877Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 113m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
963
+17
🇺🇸 Aztecs · United States
909
+20
🇬🇧 Britons · United Kingdom
992
-19
🇬🇧 Magyars · United Kingdom
975
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 5,466 9:45 17:56 33:16 ⛏ Fast Castle
31 3,489 8:38 15:51 33:10 ⛏ Fast Castle
21 2,341 11:26 18:53 33:14 ⛏ Fast Castle
13 1,525 10:11 18:03 33:17 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
92,185 69,005 60,840 3,000 225,030 272,056
123,700 50,465 45,155 3,610 222,930 227,003
65,300 74,665 30,730 4,550 175,245 257,693
58,930 61,715 40,400 4,100 165,145 184,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.