AoeStats
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Arena

505681161Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 72m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1077
+18
🇹🇷 Poles · Türkiye
1067
+18
🇹🇼 Turks · Taiwan
1044
+19
🇹🇼 Burgundians · Taiwan
1043
+19
🇹🇼 Poles · Taiwan
1149
-21
🇹🇼 Italians · Taiwan
1132
-19
🇹🇼 Turks · Taiwan
1084
-17
🇹🇼 Burgundians · Taiwan
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,521 11:23 18:21 49:58 ⛏ Fast Castle
41 2,991 11:24 20:34 39:50 ⛏ Fast Castle
31 2,234 11:04 15:24 19:51 ◆ FC into Fast Imp
29 2,068 11:54 18:18 38:47 ⛏ Fast Castle
26 1,883 14:26 22:15 40:26 ⛏ Fast Castle
25 1,806 13:00 17:13 22:09 ◆ FC into Fast Imp
23 1,694 10:43 14:28 31:33 ⛏ Fast Castle
11 831 12:48 16:47 23:58 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
70,880 22,865 32,215 1,695 127,655 160,721
49,650 25,295 31,510 2,300 108,755 114,652
53,685 26,300 17,305 3,700 100,990 107,947
38,200 29,290 29,275 1,845 98,610 105,806
32,060 42,691 16,695 4,420 95,866 126,363
29,190 23,645 13,520 2,765 69,120 80,484
23,620 16,280 12,900 3,475 56,275 61,610
13,600 15,830 2,635 1,735 33,800 44,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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