AoeStats
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Arena

505671018Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 85m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Huns · Belgium
1170
+14
🇦🇹 Mongols · Austria
1151
+15
🇹🇼 Magyars · Taiwan
1131
+16
🇨🇳 Khmer · China
1098
+17
🇹🇼 Poles · Taiwan
1167
-18
🇹🇼 Italians · Taiwan
1148
-16
🇹🇼 Turks · Taiwan
1098
-14
🇹🇼 Burgundians · Taiwan
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,597 11:34 21:15 36:22 ⛏ Fast Castle
39 3,311 11:25 16:03 31:23 ⛏ Fast Castle
32 2,729 10:53 15:11 19:37 ◆ FC into Fast Imp
32 2,689 10:09 15:06 34:17 ⛏ Fast Castle
28 2,401 10:37 17:15 40:36 ⛏ Fast Castle
26 2,218 9:53 14:40 30:09 ⛏ Fast Castle
15 1,268 12:36 17:08 23:19 ◆ FC into Fast Imp
13 1,116 11:38 14:20 41:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,945 26,530 62,105 4,275 151,855 165,420
57,505 61,220 25,660 3,470 147,855 160,963
86,345 25,400 28,535 2,430 142,710 144,980
54,005 23,635 20,620 3,530 101,790 120,546
38,585 23,110 16,765 4,175 82,635 98,734
17,075 33,430 24,135 3,510 78,150 98,059
18,295 19,730 13,890 2,180 54,095 57,459
11,800 9,175 5,320 425 26,720 31,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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