AoeStats
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Arena

504272002Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 30m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1158
+9
🇹🇼 Burgundians · Taiwan
1012
+15
🇹🇼 Turks · Taiwan
1010
+15
🇺🇸 Turks · United States
1011
-14
🇨🇳 Magyars · China
1001
-13
🇲🇽 Huns · Mexico
960
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 946 11:15 16:47 — ⛏ Fast Castle
31 943 11:47 22:41 — ⛏ Fast Castle
24 721 11:15 15:20 19:21 ◆ FC into Fast Imp
23 706 11:30 17:28 — ⛏ Fast Castle
20 598 10:53 15:19 — ⛏ Fast Castle
17 516 12:05 15:58 22:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,725 7,810 2,000 950 22,485 24,663
10,705 7,125 3,450 300 21,580 23,400
8,585 6,565 2,905 200 18,255 18,814
7,100 4,900 4,650 0 16,650 17,955
4,660 4,405 1,475 0 10,540 11,816
5,150 4,605 400 200 10,355 12,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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