AoeStats
← 殺手小賴

Arena

504269494Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 15m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1146
+12
🇨🇳 Hindustanis · China
1020
+18
🇹🇼 Burgundians · Taiwan
993
+19
🇹🇼 Turks · Taiwan
992
+18
🇷🇺 Franks · Russia
1111
-19
🇲🇽 Bohemians · Mexico
1080
-18
🇹🇷 Mapuche · Türkiye
1035
-16
🇫🇷 Khmer · France
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 728 12:11 — —
34 525 9:51 — —
33 512 9:26 12:35 — ⛏ Fast Castle
30 463 12:10 — — ⛏ Fast Castle
29 451 10:36 15:07 — ⛏ Fast Castle
20 307 11:35 — —
19 300 11:48 15:18 — ⛏ Fast Castle
16 256 10:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,775 1,920 0 0 5,695 6,554
2,075 2,695 50 0 4,820 5,682
2,800 1,425 250 200 4,675 4,272
2,825 1,510 250 0 4,585 4,866
2,550 1,555 200 0 4,305 5,987
2,750 1,115 250 0 4,115 5,550
2,275 1,395 50 30 3,750 4,013
1,200 700 50 0 1,950 3,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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