AoeStats
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MegaRandom

509701232Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 64m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Slavs · Netherlands
1042
+14
🇹🇷 Mongols · Türkiye
986
+17
🇹🇷 Romans · Türkiye
984
+17
🇨🇳 Khitans · China
973
+17
🇨🇭 Mongols · Switzerland
1101
-20
🇨🇭 Britons · Switzerland
1017
-17
🇷🇴 Persians · Romania
988
-16
🇩🇪 Lithuanians · Germany
894
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,421 11:34 16:14 37:10 ⛏ Fish Boom FC
33 2,092 11:14 26:20 36:28 ⚔ Archers into Skirms
32 2,030 10:54 17:33 38:52 ⛏ Fast Castle
29 1,886 9:55 21:39 43:35 ⚔ Scout Rush
21 1,321 11:40 19:14 37:49
21 1,344 12:40 18:19 33:28 ⛏ Fast Castle
21 1,340 14:13 28:02 53:34 ⚔ Fish Boom into Skirms
17 1,093 12:26 19:31 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,250 28,405 17,205 2,350 97,210 98,019
40,285 15,700 19,880 8,710 84,575 95,601
36,310 19,935 16,130 4,880 77,255 95,704
22,365 24,275 15,165 2,550 64,355 70,367
31,915 10,250 17,770 2,800 62,735 72,332
25,100 15,829 14,120 3,750 58,799 69,373
15,535 18,977 16,250 5,500 56,262 69,252
12,490 13,950 7,270 3,155 36,865 37,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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