AoeStats
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Arena

507624580Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 36m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1459
+13
🇺🇾 Britons · Uruguay
1405
+15
🇺🇸 Burmese · United States
1325
+19
🇺🇸 Burgundians · United States
1394
-16
🇩🇪 Maya · Germany
1380
-15
1380
-15
🇺🇸 Britons · United States
1377
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,031 9:53 14:06 29:39 ⛏ Fast Castle
52 1,914 10:28 22:59 — ⚔ Archer Rush
42 1,532 10:28 14:18 27:57 ⛏ Fast Castle
41 1,515 9:40 13:33 28:04 ⛏ Fast Castle
40 1,492 11:10 14:49 29:54 ⚔ FC into Scouts
35 1,288 8:37 21:45 33:43 ⚔ Towers FC
26 954 10:20 15:20 34:20 ⛏ Fast Castle
21 768 10:21 19:28 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,215 13,915 13,275 1,600 55,005 58,390
21,475 14,275 7,960 1,600 45,310 47,801
14,475 12,713 7,695 3,665 38,548 45,283
11,750 11,930 7,095 2,315 33,090 40,502
16,200 8,215 4,700 2,905 32,020 33,635
17,295 10,653 2,795 1,255 31,998 40,033
12,655 10,660 2,550 2,980 28,845 30,122
7,895 8,661 4,960 200 21,716 25,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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