AoeStats
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Arabia

508096276Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 66m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
813
+14
🇪🇸 Bohemians · Spain
715
+17
🇨🇴 Romans · Colombia
765
-16
🇪🇸 Byzantines · Spain
747
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,403 10:43 20:48 38:58
22 1,440 12:07 23:51 41:32 ⛏ Fast Castle
15 1,012 12:01 22:52 43:10 ⛏ Fast Castle
15 989 11:09 20:05 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,890 31,131 18,650 3,650 87,321 103,456
29,885 22,460 16,835 2,150 71,330 92,786
28,255 26,680 9,390 3,535 67,860 72,866
27,795 14,499 12,040 1,500 55,834 60,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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