Arabia
508091187Analyzed2v2 RM
·
11d ago on Sep 20, 2026·
36m 25s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 233,872 analysed team-game players on Arabia.
Augusta
C
Feudal Age
15:13
vs 10:18
btm 1%
Castle Age
23:05
vs 22:29
btm 42%
Imperial Age
—
vs 39:59
btm 0%
eAPM
51
vs 31
top 16%
First military
6:47
vs 11:39
top 1%
▼
Slow Feudal Age at 15:13 — slower than 99% of analysed players on Arabia
▲
High eAPM (51) — top quarter of analysed players
▲
Early military at 6:47 (Militia) — earlier than 99% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 23:05
nene
B
Feudal Age
10:05
vs 10:18
top 43%
Castle Age
20:38
vs 22:29
top 28%
Imperial Age
—
vs 39:59
btm 0%
eAPM
20
vs 31
btm 22%
First military
26:14
vs 11:39
btm 3%
▲
Fast Castle Age at 20:38 — faster than 72% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▼
First military only at 26:14 (Monk) — later than 97% of analysed players on Arabia
▲
Town centers almost never idle — 7s across the first 20:38
z3zaito
C
Feudal Age
10:00
vs 10:18
top 41%
Castle Age
24:55
vs 22:29
btm 22%
Imperial Age
—
vs 39:59
btm 0%
eAPM
15
vs 31
btm 11%
First military
20:12
vs 11:39
btm 10%
▼
Slow Castle Age at 24:55 — slower than 78% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 20:12 (Skirmisher) — later than 90% of analysed players on Arabia
▼
Town centers idle 4:37 of the first 24:55 — keep villagers queued
andres.murillo3
C
Feudal Age
11:28
vs 10:18
btm 23%
Castle Age
23:30
vs 22:29
btm 37%
Imperial Age
—
vs 39:59
btm 0%
eAPM
37
vs 31
top 38%
First military
11:27
vs 11:39
top 47%
▼
Slow Feudal Age at 11:28 — slower than 77% of analysed players on Arabia
▼
Loom after the Feudal click (24:51) — usually safest before it
▲
Town centers almost never idle — 4s across the first 23:30