AoeStats
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Lombardia

508083604Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 53m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
792
+16
🇫🇷 Koreans · France
790
+16
🇫🇷 Spanish · France
734
+19
🇩🇪 Spanish · Germany
850
-19
🇦🇷 Goths · Argentina
799
-17
🇪🇸 Bohemians · Spain
744
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,564 10:36 20:58 — ⚔ M@A FC into Skirms
19 1,022 10:47 23:51 40:27 ⚔ Archer Rush
17 885 13:20 18:12 35:21 ⛏ Fast Castle
17 921 11:14 16:08 37:11 ⛏ Fast Castle
15 794 11:07 28:04 — ⚔ Champi Rush
10 543 12:31 22:27 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,620 30,879 13,130 2,900 62,529 72,505
25,330 11,770 15,360 980 53,440 66,578
19,860 17,837 9,880 1,580 49,157 54,446
17,705 16,721 4,685 2,800 41,911 43,307
19,050 14,954 3,305 3,385 40,694 42,593
15,190 17,148 2,555 875 35,768 38,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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