AoeStats
← TikolaNesla

Black Forest

508193454Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 36m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇬 Burgundians · Papua New Guinea
895
+14
🇦🇺 Maya · Australia
880
+14
🇧🇪 Spanish · Belgium
873
-15
🇬🇧 Saracens · United Kingdom
822
-27
Player eAPM Actions Feudal Castle Imperial Opening
33 1,192 17:03 33:32 — ⚔ M@A into Scouts into Archers into Skirms
22 807 18:49 34:47 — ⚔ Archer Rush
11 384 20:32 — — ⚔ Tower Rush
10 362 19:30 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,055 5,241 2,740 0 13,036 13,984
6,015 4,270 1,495 500 12,280 14,487
5,050 3,039 1,025 0 9,114 10,201
2,450 1,494 0 405 4,349 5,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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