AoeStats
← MkoPoland88

Arena

505842249Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 34m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
972
+11
🇨🇳 Bohemians · China
919
+13
🇺🇸 Ethiopians · United States
910
+13
🇨🇳 Franks · China
887
+14
🇵🇱 Poles · Poland
885
-40
🇸🇰 Dravidians · Slovakia
861
-13
🇸🇰 Romans · Slovakia
856
-13
🇵🇱 Teutons · Poland
799
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,700 10:39 19:38 — ⚔ Archer Rush
41 1,417 10:59 15:38 31:04 ⛏ Fast Castle
27 936 11:46 16:02 32:13 ⛏ Fast Castle
21 711 15:37 27:41 — ⚔ Drush into Skirms
17 595 10:22 17:19 30:28 ⛏ Fast Castle
16 566 10:33 17:05 — ⛏ Fast Castle
14 493 11:53 24:11 — ⚔ M@A into Scouts
12 403 11:01 21:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,515 9,875 5,430 3,750 41,570 43,655
13,275 8,825 4,745 950 27,795 31,571
9,660 8,935 5,325 1,540 25,460 30,502
10,040 8,290 3,045 205 21,580 24,151
10,045 6,970 3,310 200 20,525 25,254
10,050 7,945 1,035 430 19,460 21,544
7,290 4,800 620 1,125 13,835 16,674
7,520 4,205 805 200 12,730 14,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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