AoeStats
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Arena

508460171Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 38m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1581
+11
🇺🇸 Bohemians · United States
1475
+16
🇲🇽 Italians · Mexico
1474
-14
🇨🇦 Wu · Canada
1473
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,630 9:00 20:30 35:48 ⚔ Towers FC
41 1,554 10:15 14:08 29:23 ⚔ FC into Scouts
36 1,380 10:49 14:45 30:09 ⛏ Fast Castle
34 1,280 9:40 13:21 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,495 14,720 9,145 2,250 45,610 52,635
14,070 18,305 5,015 1,600 38,990 45,950
10,600 9,084 5,700 2,525 27,909 30,531
9,300 9,777 3,885 980 23,942 26,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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