AoeStats
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Arena

508303530Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 87m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1446
+16
🇦🇷 Britons · Argentina
1427
+17
🇧🇷 Romans · Brazil
1404
+18
🇨🇴 Persians · Colombia
1349
+21
🇺🇸 Saracens · United States
1478
-19
🇨🇦 Hindustanis · Canada
1471
-19
🇲🇽 Wu · Mexico
1446
-18
🇧🇩 Britons · Bangladesh
1411
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 5,449 9:31 16:37 29:37 ⛏ Fast Castle
51 4,450 10:44 14:40 36:24 ⛏ Fast Castle
46 3,986 10:08 14:55 31:52 ⛏ Fast Castle
44 3,799 9:41 13:38 37:48 ⛏ Fast Castle
39 3,385 10:46 14:58 28:33 ⛏ Fast Castle
27 2,356 11:05 14:49 32:29 ⛏ Fast Castle
24 2,108 10:09 13:44 30:12 ⛏ Fast Castle
21 1,833 10:35 15:09 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,625 37,140 35,500 8,255 186,520 197,563
119,895 33,325 27,760 1,775 182,755 187,336
97,080 40,960 18,535 2,930 159,505 179,568
26,700 75,585 42,620 2,305 147,210 148,243
49,205 43,915 28,320 2,905 124,345 134,610
34,525 53,140 20,495 2,040 110,200 122,340
47,715 22,250 33,085 4,400 107,450 116,913
28,880 41,925 23,870 7,720 102,395 131,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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