AoeStats
← |TheCore| MADKILLER!!!

Nomad

508097600Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1527
+13
🇲🇽 Persians · Mexico
1522
+14
🇺🇸 Dravidians · United States
1462
+16
🇨🇦 Mongols · Canada
1406
+18
🇦🇷 Vikings · Argentina
1522
-18
🇦🇷 Byzantines · Argentina
1491
-16
🇨🇱 Italians · Chile
1434
-14
🇦🇷 Spanish · Argentina
1419
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,108 13:12 16:57 36:20 ⛏ Fish Boom FC
45 2,468 13:11 21:25 36:02 ⛏ Fish Boom FC
37 2,054 14:24 25:49 51:18 ⚔ Fish Boom into Towers FC
36 1,975 14:22 22:26 31:26 ⛏ Fish Boom into Fire Galleys FC
34 1,880 11:46 25:00 43:33 ⚔ Fish Boom into Towers FC
33 1,838 13:10 19:33 35:14 ⚔ Fish Boom into M@A FC
27 1,468 12:34 21:29 35:01 ⚔ Fish Boom into Archers
25 1,405 14:09 27:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,000 16,182 17,580 2,650 74,412 82,673
24,405 16,194 18,720 1,600 60,919 65,575
18,660 23,052 12,620 3,660 57,992 64,921
23,930 14,786 13,345 1,740 53,801 61,326
21,255 14,696 8,205 3,200 47,356 50,772
14,290 17,610 10,760 3,180 45,840 49,494
10,060 13,808 7,230 4,570 35,668 37,638
9,125 8,544 445 1,045 19,159 21,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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