AoeStats
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Oasis

509985925Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 68m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
934
+12
877
+15
🇲🇽 Magyars · Mexico
874
+15
🇲🇽 Vietnamese · Mexico
851
-14
🇲🇽 Mongols · Mexico
851
-14
🇲🇽 Celts · Mexico
849
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,022 12:04 24:32 39:03 ⚔ Scout Rush
42 2,911 11:59 24:46 52:59 ⚔ Skirmisher Rush
39 2,662 9:53 21:53 34:29 ⚔ Skirmisher Rush
26 1,768 14:00 17:44 38:19 ⛏ Fast Castle
26 1,790 11:25 21:11 38:11 ⚔ Archer Rush
21 1,428 11:05 29:47 58:56 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,165 30,480 24,025 3,920 90,590 117,010
29,025 35,344 16,320 4,500 85,189 87,470
24,625 36,626 13,790 4,080 79,121 85,126
23,595 26,020 21,490 1,950 73,055 84,509
27,260 17,350 13,990 3,650 62,250 79,047
12,000 19,190 11,965 3,475 46,630 66,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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