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Black Forest

507939679Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 68m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1499
+12
🇭🇰 Burgundians · Hong Kong SAR China
1459
+13
🇨🇳 Turks · China
1397
+16
🇺🇦 Spanish · Ukraine
1337
+17
🇺🇸 Teutons · United States
1430
-16
🇨🇳 Muisca · China
1407
-15
🇦🇺 Japanese · Australia
1382
-14
1356
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 4,950 12:36 28:49 39:38 ⚔ Towers FC
52 3,534 12:59 16:59 31:20 ⛏ Fish Boom FC
50 3,376 13:13 24:02 40:50 ⛏ Fish Boom FC
47 3,180 12:40 17:20 32:18 ⛏ Fast Castle
41 2,759 11:23 16:42 36:10 ⛏ Fast Castle
36 2,452 11:16 18:28 22:50 ⛏ Fish Boom FC into Fast Imp
26 1,767 13:12 17:01 29:39 ⛏ Fish Boom FC
20 1,342 11:09 15:18 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,155 68,020 43,085 850 158,110 192,786
81,825 19,314 20,645 3,200 124,984 128,749
61,910 35,122 23,965 3,830 124,827 163,070
60,415 25,915 27,110 5,925 119,365 143,289
30,370 48,260 34,840 4,970 118,440 146,712
37,660 49,266 23,165 5,635 115,726 148,781
38,010 38,346 16,560 4,205 97,121 116,099
27,965 27,070 24,815 3,655 83,505 106,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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