AoeStats
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Black Forest

507934987Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1499
+12
🇭🇰 Bohemians · Hong Kong SAR China
1487
+12
🇭🇰 Bengalis · Hong Kong SAR China
1445
+14
🇨🇳 Turks · China
1380
+17
🇵🇹 Persians · Portugal
1431
-15
🇻🇳 Hindustanis · Vietnam
1429
-15
🇨🇳 Bohemians · China
1377
-13
🇨🇳 Magyars · China
1370
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,680 16:51 21:26 35:57 ⛏ Fish Boom FC
43 2,094 12:21 16:44 30:18 ⛏ Fish Boom FC
42 2,056 10:55 14:45 28:42 ⛏ Fish Boom FC
41 1,998 11:12 14:49 29:31 ⛏ Fish Boom FC
41 1,983 17:21 21:39 39:07 ⛏ Fast Castle
31 1,499 10:28 18:17 31:11 ⛏ Fast Castle
28 1,382 12:35 17:58 28:51 ⛏ Fish Boom FC
23 1,096 12:17 20:49 31:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,740 42,040 28,800 4,075 93,655 108,650
31,735 32,460 18,860 4,400 87,455 90,433
30,550 36,055 19,245 885 86,735 91,198
31,425 25,190 20,430 2,800 79,845 93,537
23,485 23,674 16,005 3,730 66,894 73,669
30,195 16,620 9,330 3,165 59,310 65,311
24,025 13,010 16,980 4,100 58,115 65,765
12,000 11,591 7,110 975 31,676 41,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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