AoeStats
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Black Forest

507929809Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 56m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1599
+11
🇨🇭 Japanese · Switzerland
1513
+15
🇫🇷 Mongols · France
1499
+15
🇦🇷 Vietnamese · Argentina
1456
+18
🇨🇳 Persians · China
1593
-18
🇨🇳 Mongols · China
1515
-16
🇭🇰 Bengalis · Hong Kong SAR China
1459
-14
🇨🇳 Turks · China
1392
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,967 14:06 17:27 29:29 ⛏ Fast Castle
52 2,943 11:31 15:09 29:40 ⛏ Fast Castle
45 2,559 10:42 15:23 29:48 ⛏ Fast Castle
44 2,507 9:30 13:06 27:13 ⛏ Fast Castle
44 2,482 13:01 16:59 30:53 ⛏ Fast Castle
41 2,297 11:08 14:58 29:42 ⛏ Fast Castle
36 2,022 10:40 14:24 29:08 ⛏ Fast Castle
24 1,378 10:24 14:14 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,995 28,511 28,260 5,160 130,926 134,855
49,870 28,170 36,810 1,235 116,085 123,171
22,800 42,175 32,940 4,400 102,315 129,060
35,440 44,025 13,810 6,600 99,875 110,569
43,345 32,331 20,885 2,940 99,501 111,782
29,695 35,539 23,475 3,025 91,734 105,338
42,125 21,755 16,335 3,325 83,540 85,301
26,460 32,935 19,545 4,025 82,965 89,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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