AoeStats
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Arena

507899552Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1505
+14
🇭🇰 Poles · Hong Kong SAR China
1472
+16
🇲🇽 Khmer · Mexico
1465
+16
🇨🇳 Turks · China
1383
+25
🇦🇷 Spanish · Argentina
1524
-18
🇨🇱 Spanish · Chile
1496
-18
🇦🇷 Spanish · Argentina
1422
-15
🇦🇷 Spanish · Argentina
1411
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,387 10:46 14:51 32:11 ⚔ FC into Skirms
50 2,142 11:09 15:35 35:27 ⛏ Fast Castle
42 1,816 11:20 14:48 34:00 ⛏ Fast Castle
42 1,803 10:55 16:06 34:44 ⛏ Fast Castle
41 1,783 8:31 25:27 32:04 ⚔ Towers FC into Fast Imp
41 1,756 9:45 31:20 36:57 ⚔ Skirms into Archers
33 1,406 10:52 14:44 39:28 ⛏ Fast Castle
21 913 11:40 19:40 37:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,070 17,530 10,590 2,260 50,450 54,516
18,085 10,425 11,020 1,600 41,130 45,479
18,265 16,340 6,220 200 41,025 45,715
21,855 10,690 6,445 1,500 40,490 45,269
19,830 10,470 7,760 1,875 39,935 44,196
14,255 15,913 4,755 1,160 36,083 38,212
16,250 8,285 8,175 2,335 35,045 36,705
11,275 10,545 3,140 2,370 27,330 31,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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