AoeStats
← 钠呐纳卡姆

Arena

508639135Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 49m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Gurjaras · Vietnam
985
+12
🇨🇳 Vietnamese · China
967
+13
🇨🇳 Lithuanians · China
961
+13
🇻🇳 Britons · Vietnam
959
+13
🇨🇳 Persians · China
904
-13
🇨🇳 Italians · China
900
-13
🇮🇳 Spanish · India
896
-12
🇭🇰 Persians · Hong Kong SAR China
896
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,808 9:49 15:33 33:55 ⛏ Fast Castle
24 1,187 11:28 16:08 29:43 ⛏ Fast Castle
23 1,130 11:04 16:08 30:07 ⛏ Fast Castle
22 1,113 12:13 18:08 27:05 ⛏ Fast Castle
22 1,097 11:05 18:56 32:03 ⛏ Fast Castle
20 1,017 11:22 16:33 26:09 ⛏ Fast Castle
20 994 11:48 17:33 31:46 ⛏ Fast Castle
11 531 10:30 17:56 26:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,945 21,130 9,790 3,700 59,565 73,273
25,395 15,645 15,505 1,500 58,045 66,546
28,960 16,695 9,290 3,100 58,045 65,591
26,855 19,800 6,670 2,960 56,285 63,599
29,225 15,495 8,105 2,365 55,190 61,936
24,715 14,285 11,625 3,650 54,275 76,730
15,775 17,015 9,640 3,600 46,030 63,430
17,055 9,870 8,395 950 36,270 42,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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