AoeStats
← 钠呐纳卡姆

Lombardia

508392460Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 27m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khmer · Japan
1012
+14
🇹🇼 Japanese · Taiwan
997
+15
🇸🇪 Mongols · Sweden
967
+40
🇫🇷 Huns · France
875
+19
🇹🇼 Hindustanis · Taiwan
1021
-19
🇨🇳 Mongols · China
974
-16
🇨🇳 Hindustanis · China
935
-15
🇨🇳 Dravidians · China
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,197 8:57 23:11 — ⚔ Scout Rush
30 827 9:53 21:20 — ⚔ Scout Rush
27 751 12:43 20:26 — ⛏ Fast Castle
22 599 11:47 22:13 —
20 548 10:31 15:10 — ⛏ Fast Castle
17 466 12:18 17:27 — ⛏ Fast Castle
13 358 13:15 — —
8 219 11:07 21:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,975 4,875 1,675 200 16,725 16,448
7,545 5,065 920 200 13,730 14,164
8,310 4,855 250 300 13,715 15,221
4,900 4,867 1,825 875 12,467 13,627
6,290 3,990 690 970 11,940 13,117
3,510 2,963 250 525 7,248 7,802
3,600 775 250 0 4,625 6,053
2,200 600 0 0 2,800 3,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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