AoeStats
← Lieut.Wan

Arena

508181996Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 5m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
970
+6
🇲🇽 Vietnamese · Mexico
900
+8
🇦🇺 Turks · Australia
861
+9
🇬🇧 Spanish · United Kingdom
592
+19
🇨🇳 Bulgarians · China
776
-14
🇨🇳 Persians · China
695
-11
🇰🇷 Aztecs · South Korea
662
-9
🇨🇳 Burgundians · China
646
-8
Player eAPM Actions Feudal Castle Imperial Opening
48 241 — — —
43 219 — — —
36 184 — — —
23 116 — — —
18 90 — — —
16 81 — — —
11 56 — — —
9 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 225 50 0 825 732
450 200 0 0 650 431
500 125 0 0 625 614
400 175 0 0 575 570
350 200 0 0 550 454
350 0 0 0 350 585
250 100 0 0 350 501
250 50 0 0 300 443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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