AoeStats
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Arena

507396498Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 55m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1538
+12
🇺🇸 Spanish · United States
1537
+12
🇦🇷 Khmer · Argentina
1458
-12
🇦🇷 Teutons · Argentina
1436
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,020 10:40 15:39 30:17 ⚔ FC into Scouts
38 2,137 10:49 14:39 33:39 ⛏ Fast Castle
35 1,943 9:16 21:45 39:14 ⚔ Towers FC
33 1,852 9:12 21:25 36:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,320 33,035 14,440 4,135 83,930 86,984
33,420 17,420 18,350 3,870 73,060 84,257
24,965 15,717 21,100 8,300 70,082 80,246
30,370 15,254 10,150 1,965 57,739 58,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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