AoeStats
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Lombardia

507386682Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 23m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1497
+10
🇺🇸 Malay · United States
1496
+10
🇺🇸 Dravidians · United States
1395
-11
🇺🇸 Japanese · United States
1327
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 1,492 11:09 — — ⚔ Skirmisher Rush
49 1,140 9:11 20:39 — ⚔ Archer Rush
43 1,015 11:14 16:00 — ⛏ Fast Castle
43 1,009 8:54 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,425 4,085 2,255 0 10,765 11,436
4,815 3,507 250 0 8,572 10,166
4,155 2,716 1,000 0 7,871 8,514
4,095 3,386 145 125 7,751 8,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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