AoeStats
← Tweedle Dum

Arabia

507346428Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1483
+14
🇺🇸 Celts · United States
1482
+14
🇹🇷 Burmese · Türkiye
1463
-15
🇮🇳 Byzantines · India
1425
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,665 11:09 22:45 33:38 ⚔ M@A into Archers into Skirms
40 1,692 10:12 20:24 38:33 ⚔ Archer Rush
39 1,649 12:07 20:17 41:26 ⚔ Drush into Archers
35 1,503 9:58 27:42 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,045 12,019 7,670 2,705 39,439 42,998
14,310 14,624 4,840 2,225 35,999 38,509
10,625 10,903 7,825 650 30,003 31,043
13,125 8,308 3,675 300 25,408 26,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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