AoeStats
← MZTK | JONVI

Nomad

507372126Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 30m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1174
+18
🇪🇸 Inca · Spain
1152
+19
🇨🇭 Maya · Switzerland
1244
-20
🇨🇴 Lithuanians · Colombia
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 1,846 13:30 20:24 — ⛏ Fish Boom FC
40 1,228 13:37 25:18 — ⚔ Fish Boom into Scouts into Galleys
31 949 14:35 22:47 — ⛏ Fish Boom FC
29 893 13:48 20:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,995 7,845 1,560 765 17,165 17,402
8,155 5,930 1,830 1,050 16,965 18,083
8,040 5,696 1,980 750 16,466 19,068
4,435 4,530 1,880 850 11,695 12,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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