AoeStats
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Arena

507366708Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 41m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burgundians · Peru
1391
+11
🇵🇪 Portuguese · Peru
1234
+18
🇪🇸 Lithuanians · Spain
1390
-19
🇪🇸 Spanish · Spain
1162
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,308 11:19 15:34 31:25 ⚔ FC into Scouts
50 2,108 10:52 15:41 31:09 ⛏ Fast Castle
38 1,607 10:06 14:06 34:54 ⛏ Fast Castle
37 1,538 10:48 16:13 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,795 15,560 7,710 2,810 42,875 45,613
15,385 14,170 5,545 1,665 36,765 40,059
12,540 9,675 6,100 960 29,275 32,748
11,825 6,155 6,270 1,600 25,850 28,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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