AoeStats
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Arena

506978787Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 63m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1262
+15
🇦🇷 Sicilians · Argentina
1247
+16
🇸🇮 Saracens · Slovenia
1233
+16
🇦🇷 Huns · Argentina
1226
+16
🇲🇽 Cumans · Mexico
1446
-24
🇲🇽 Burgundians · Mexico
1315
-19
🇪🇸 Turks · Spain
1152
-12
🇲🇽 Portuguese · Mexico
1040
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 2,731 8:44 30:38 35:06 ◆ FC into Fast Imp
40 2,506 11:01 14:48 31:02 ⛏ Fast Castle
34 2,123 10:52 17:45 30:15 ⛏ Fast Castle
33 2,063 9:26 28:57 37:23 ⚔ Scout Rush
31 1,938 11:02 14:50 32:47 ⛏ Fast Castle
26 1,626 10:11 16:48 27:02 ⛏ Fast Castle
22 1,401 28:46 34:31 48:01 ⛏ Fast Castle
19 1,185 10:53 15:09 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,645 19,740 23,250 4,490 87,125 112,644
41,945 19,223 17,650 4,425 83,243 89,936
40,900 19,195 15,585 3,020 78,700 83,107
30,680 31,550 10,870 2,980 76,080 88,624
28,385 24,664 19,290 3,605 75,944 108,109
27,680 25,023 3,735 2,460 58,898 66,092
36,595 11,240 2,495 1,065 51,395 53,625
11,040 14,750 5,800 3,070 34,660 36,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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