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Black Forest

509936930Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 25m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1242
+14
🇧🇷 Magyars · Brazil
1177
+17
🇨🇳 Mongols · China
1166
+17
🇧🇴 Khmer · Bolivia
1158
+18
🇪🇪 Britons · Estonia
1238
-18
🇧🇪 Portuguese · Belgium
1203
-17
🇸🇪 Bengalis · Sweden
1193
-16
🇹🇷 Bohemians · Türkiye
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 807 12:01 16:20 — ⛏ Fast Castle
31 813 11:12 16:03 — ⛏ Fast Castle
28 714 12:50 17:14 — ⛏ Fast Castle
21 551 13:52 18:02 — ⛏ Fish Boom FC
19 497 12:15 15:59 — ⛏ Fish Boom FC
18 468 11:43 20:51 — ⛏ Fish Boom FC
17 450 12:25 18:48 — ⚔ Towers FC
16 423 12:53 16:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,200 6,045 540 850 14,635 16,691
6,050 7,485 250 200 13,985 16,908
6,750 6,195 700 210 13,855 14,273
5,750 4,364 1,015 975 12,104 12,693
4,675 5,895 520 425 11,515 14,816
4,725 4,970 1,125 100 10,920 13,163
3,350 3,868 200 1,050 8,468 9,006
3,500 2,859 605 1,260 8,224 10,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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