AoeStats
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Lombardia

509936268Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 2m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1202
+17
🇸🇪 Hindustanis · Sweden
1159
+18
🇸🇪 Berbers · Sweden
1140
+19
🇸🇪 Byzantines · Sweden
1107
+20
🇧🇪 Portuguese · Belgium
1222
-19
🇵🇱 Byzantines · Poland
1214
-19
🇧🇷 Tatars · Brazil
1203
-18
🇧🇷 Magyars · Brazil
1195
-18
Player eAPM Actions Feudal Castle Imperial Opening
72 191 — — —
59 157 — — —
55 147 — — —
49 130 — — —
27 73 — — —
23 62 — — —
23 60 — — —
6 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 0 0 0 350 290
200 100 0 0 300 251
200 100 0 0 300 207
150 150 0 0 300 264
150 100 0 0 250 181
100 125 0 0 225 240
150 0 0 0 150 240
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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