AoeStats
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Black Forest

508062886Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 5m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
787
+11
🇹🇷 Maya · Türkiye
751
+13
🇹🇷 Koreans · Türkiye
741
+13
🇮🇪 Malay · Ireland
697
-13
🇺🇸 Magyars · United States
695
-13
🇺🇸 Cumans · United States
633
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 347 — — —
44 235 — — —
30 160 — — —
15 78 — — —
13 72 — — —
7 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 273 50 0 723 608
500 158 50 0 708 427
500 25 0 0 525 577
400 110 0 0 510 445
400 36 50 0 486 401
450 25 0 0 475 787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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