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Black Forest

508047967Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 76m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
774
+13
🇹🇷 Burgundians · Türkiye
736
+15
🇹🇷 Bengalis · Türkiye
726
+15
736
-15
🇸🇪 Turks · Sweden
735
-15
🇳🇱 Bohemians · Netherlands
677
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,119 11:42 16:56 33:17 ⛏ Fast Castle
33 2,556 12:27 21:11 33:42 ⛏ Fast Castle
23 1,802 13:06 23:02 34:40 ⛏ Fast Castle
23 1,732 11:08 27:50 39:42
18 1,377 12:56 22:28 35:34 ⛏ Fast Castle
14 1,107 13:14 21:51 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,940 36,470 21,975 4,350 116,735 146,247
30,935 28,640 19,240 2,150 80,965 136,455
34,780 16,156 25,650 2,965 79,551 101,278
25,280 22,516 26,215 3,530 77,541 81,901
16,100 28,070 17,070 5,600 66,840 173,923
20,475 22,013 10,115 2,645 55,248 81,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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