AoeStats
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Arena

508046172Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 5m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
757
+17
🇹🇷 Khmer · Türkiye
717
+19
🇹🇷 Spanish · Türkiye
707
+19
🇩🇪 Turks · Germany
803
-18
🇺🇸 Gurjaras · United States
788
-19
🇺🇸 Slavs · United States
758
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 391 — — —
30 179 — — —
21 123 — — —
16 94 — — —
11 68 — — —
10 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 125 0 0 1,175 1,261
700 225 0 0 925 907
650 200 0 0 850 680
550 225 0 0 775 792
500 150 0 0 650 729
450 50 0 0 500 788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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