AoeStats
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Yucatan

510593998Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 44m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1205
+12
🇩🇪 Persians · Germany
1120
+16
🇩🇪 Ethiopians · Germany
1095
+16
🇨🇿 Spanish · Czechia
1128
-15
1119
-15
🇨🇱 Sicilians · Chile
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,622 10:24 14:08 29:09 ⛏ Fast Castle
32 1,430 11:19 16:38 29:36 ⚔ FC into Archers
31 1,370 11:08 16:57 32:04 ⛏ Fast Castle
28 1,249 11:25 15:25 39:40 ⛏ Fast Castle
26 1,151 14:00 17:33 32:05 ⛏ Fast Castle
20 886 12:04 16:40 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,140 19,154 9,535 4,505 62,334 66,536
24,475 23,870 8,490 3,245 60,080 71,190
14,700 20,902 16,335 1,600 53,537 58,126
24,905 10,771 12,700 1,695 50,071 59,461
22,090 15,272 7,855 3,045 48,262 56,745
18,625 12,904 9,150 1,080 41,759 45,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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