AoeStats
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Black Forest

505880744Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 11m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1064
+18
🇹🇼 Teutons · Taiwan
1038
+19
🇹🇼 Bohemians · Taiwan
1025
+20
🇹🇼 Hindustanis · Taiwan
1006
+21
🇩🇪 Britons · Germany
1136
-20
🇨🇳 Romans · China
1131
-20
1125
-20
🇨🇳 Spanish · China
1063
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 387 — — —
32 380 11:32 — —
29 351 — — —
24 283 — — —
23 272 — — —
23 278 11:08 — —
22 267 9:37 — — ⚔ Drush
20 239 11:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 770 50 0 2,870 4,349
1,725 880 50 0 2,655 3,043
1,750 724 0 0 2,474 3,460
1,750 666 50 0 2,466 2,992
1,400 763 40 190 2,393 2,745
1,300 812 50 0 2,162 2,516
1,450 300 0 0 1,750 2,248
1,300 376 0 0 1,676 2,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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