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African Clearing

505501825Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1594
+17
🇨🇳 Huns · China
1568
+18
🇨🇳 Maya · China
1528
+19
🇧🇪 Japanese · Belgium
1512
+20
🇬🇪 Jurchens · Georgia
1643
-21
🇬🇪 Huns · Georgia
1604
-18
🇬🇪 Persians · Georgia
1591
-18
🇬🇪 Berbers · Georgia
1575
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,331 13:23 17:24 — ⛏ Fast Castle
44 2,239 11:21 24:26 42:42 ⚔ Scout Rush
40 2,074 13:58 18:20 39:56 ⛏ Fast Castle
39 1,993 12:09 23:29 44:19 ⚔ Scout Rush
37 1,902 30:49 34:58 45:59 ⛏ Fast Castle
35 1,819 12:06 16:10 40:27 ⛏ Fast Castle
34 1,750 14:27 23:49 45:01 ⛏ Fish Boom
31 1,573 35:49 39:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,155 23,943 13,905 5,350 61,353 66,270
13,750 24,300 17,380 4,870 60,300 63,452
29,890 12,712 14,680 2,350 59,632 61,668
19,915 21,791 6,400 5,195 53,301 57,864
16,405 20,090 11,000 1,455 48,950 54,062
18,845 18,055 9,280 700 46,880 49,046
22,155 10,422 10,905 1,900 45,382 47,568
11,400 11,388 1,240 2,100 26,128 26,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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