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African Clearing

505061599Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 41m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1582
+14
🇨🇳 Wei · China
1552
+15
🇨🇳 Berbers · China
1529
+16
🇨🇳 Magyars · China
1506
+17
🇹🇷 Magyars · Türkiye
1610
-20
🇩🇪 Gurjaras · Germany
1547
-16
🇨🇳 Mongols · China
1476
-13
🇧🇷 Burgundians · Brazil
1467
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,186 14:45 19:31 — ⛏ Fast Castle
48 1,980 10:58 25:48 — ⚔ M@A into Archers
41 1,701 12:23 27:07 37:55 ⚔ Scout Rush
36 1,480 12:16 23:10 — ⚔ Scout Rush
32 1,318 13:59 17:42 — ⛏ Fast Castle
31 1,280 11:52 16:53 36:07 ⛏ Fish Boom FC
24 975 14:48 18:41 39:59 ⛏ Fast Castle
19 798 12:52 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,390 7,565 11,255 2,290 40,500 43,965
17,015 12,327 5,665 1,900 36,907 40,819
11,650 13,942 6,935 3,950 36,477 37,061
12,805 10,962 3,470 1,305 28,542 31,903
9,745 8,274 2,860 955 21,834 24,571
8,870 6,604 3,425 2,150 21,049 25,125
9,670 3,707 2,180 575 16,132 16,111
3,100 1,549 50 225 4,924 4,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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