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Arena

505051221Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 62m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Muisca · India
1745
+9
🇻🇳 Franks · Vietnam
1629
+13
🇮🇳 Goths · India
1521
+18
🇮🇳 Burgundians · India
1381
+23
🇨🇳 Maya · China
1637
-19
🇨🇳 Chinese · China
1599
-17
🇨🇳 Celts · China
1544
-15
🇩🇪 Spanish · Germany
1460
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,802 11:01 14:53 27:59 ⛏ Fast Castle
42 2,639 8:51 17:25 31:02 ⛏ Fast Castle
42 2,629 10:41 14:26 27:30 ⛏ Fast Castle
39 2,436 11:00 15:09 35:39 ⛏ Fast Castle
31 1,946 11:00 14:38 31:23 ⛏ Fast Castle
29 1,833 9:07 32:36 36:47 ⛏ Fast Castle
24 1,487 10:53 15:31 29:00 ⛏ Fast Castle
23 1,424 10:02 14:20 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,945 27,460 31,185 4,880 118,470 123,232
51,640 21,490 18,260 3,400 94,790 100,601
44,580 16,330 19,335 6,905 87,150 93,160
32,620 30,220 18,630 3,755 85,225 90,548
29,905 17,690 11,310 5,600 64,505 68,910
20,970 11,530 17,855 1,700 52,055 55,711
22,380 7,202 8,745 1,400 39,727 40,316
15,625 15,931 4,445 1,615 37,616 46,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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