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African Clearing

510560359Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burmese · Hong Kong SAR China
1244
+14
🇭🇰 Cumans · Hong Kong SAR China
1227
+15
🇦🇷 Malay · Argentina
1180
+17
🇧🇷 Britons · Brazil
1155
+18
🇭🇰 Ethiopians · Hong Kong SAR China
1341
-21
🇭🇰 Persians · Hong Kong SAR China
1282
-19
🇭🇰 Vietnamese · Hong Kong SAR China
1103
-12
🇭🇰 Georgians · Hong Kong SAR China
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,564 12:39 25:48 32:07 ⚔ Scout Rush
57 2,316 14:11 18:26 35:09 ⚔ FC into Archers
53 2,132 14:17 18:47 — ⛏ Fish Boom FC
53 2,147 13:39 17:59 — ⛏ Fast Castle
45 1,825 15:06 19:00 — ⛏ Fish Boom FC
35 1,415 14:03 18:41 — ⚔ FC into Archers
32 1,290 14:07 18:28 — ⛏ Fast Castle
20 792 18:48 22:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,830 12,940 5,520 665 32,955 35,776
12,370 10,405 4,520 1,665 28,960 31,591
11,275 8,984 5,270 600 26,129 30,798
14,070 3,521 6,510 1,005 25,106 24,972
9,295 11,465 3,965 300 25,025 27,268
9,300 9,564 3,780 985 23,629 24,878
7,725 9,915 4,470 1,050 23,160 28,038
6,805 4,682 1,130 950 13,567 13,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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