AoeStats
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Arena

507280600Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 48m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1126
+14
🇹🇼 Hindustanis · Taiwan
1118
+14
🇹🇼 Spanish · Taiwan
1116
+14
🇨🇳 Saracens · China
1089
+16
🇩🇪 Lithuanians · Germany
1145
-17
🇲🇦 Celts · Morocco
1144
-17
🇺🇸 Tatars · United States
1021
-12
🇨🇳 Khmer · China
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,096 10:26 14:09 34:34 ⛏ Fast Castle
38 1,833 11:07 14:50 28:00 ⛏ Fast Castle
38 1,823 11:36 14:40 31:44 ⛏ Fast Castle
26 1,268 10:47 14:54 43:25 ⛏ Fast Castle
26 1,236 10:00 14:36 34:05 ⛏ Fast Castle
26 1,251 12:12 16:45 47:16 ⛏ Fast Castle
25 1,191 10:48 14:42 31:38 ⛏ Fast Castle
18 857 10:27 18:36 45:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,370 39,620 29,270 5,150 101,410 121,743
33,560 12,305 28,220 950 75,035 82,686
27,655 15,650 13,750 2,130 59,185 80,772
21,850 11,995 16,380 5,500 55,725 64,808
17,195 12,615 8,020 2,130 39,960 41,699
17,385 15,125 6,320 970 39,800 42,204
11,295 11,375 2,475 1,010 26,155 27,583
10,625 9,930 2,475 1,590 24,620 29,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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