AoeStats
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Arabia

507110472Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 70m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1506
+13
🇸🇪 Mapuche · Sweden
1442
-16
🇸🇪 Magyars · Sweden
1433
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 5,234 10:56 22:32 42:13 ⚔ M@A into Skirms into Archers
44 3,065 9:24 23:03 47:10 ⚔ Scout Rush
42 2,919 9:21 22:49 45:18
31 2,190 8:54 25:02 45:51 ⚔ Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,010 53,493 32,710 5,155 131,368 137,246
47,240 22,391 21,660 2,900 94,191 96,069
45,330 22,037 15,710 3,555 86,632 93,443
32,920 31,347 11,775 2,720 78,762 87,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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