AoeStats
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African Clearing

510901091Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
900
+15
🇺🇾 Khmer · Uruguay
890
+15
887
+15
🇲🇽 Mongols · Mexico
820
+18
🇨🇴 Chinese · Colombia
899
-17
🇺🇸 Magyars · United States
878
-16
🇺🇸 Portuguese · United States
849
-15
🇨🇴 Bohemians · Colombia
839
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,562 15:11 20:41 34:22 ⛏ Fast Castle
25 1,056 15:02 30:03 — ⚔ Scout Rush
20 826 14:37 19:32 40:43 ⛏ Fast Castle
16 658 14:37 19:52 37:25 ⛏ Fish Boom FC
14 568 13:59 20:50 — ⚔ Scouts FC
13 549 14:42 23:30 39:25 ⚔ Scout Rush
13 533 12:52 20:19 36:42 ⛏ Fast Castle
12 486 15:58 20:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,630 15,195 7,895 2,960 41,680 46,856
12,735 13,944 4,155 1,600 32,434 35,559
9,705 8,445 5,485 1,800 25,435 28,691
10,085 6,555 3,710 1,600 21,950 24,115
6,750 5,915 4,190 1,600 18,455 20,520
8,015 4,299 3,570 950 16,834 18,139
4,965 3,680 960 270 9,875 10,816
3,610 3,135 1,015 850 8,610 7,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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