AoeStats
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Fortress

508270122Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 54m 14s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1271
+12
1180
+16
🇩🇪 Vietnamese · Germany
1179
+16
🇨🇦 Spanish · Canada
1217
-16
🇨🇦 Slavs · Canada
1195
-15
🇵🇪 Khitans · Peru
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,261 7:21 11:59 33:45 ⛏ Fast Castle
31 1,658 8:20 12:18 25:13 ⛏ Fast Castle
23 1,242 7:43 11:54 23:50 ⛏ Fast Castle
18 950 7:07 11:02 26:32 ⛏ Fast Castle
17 919 7:13 10:36 26:42 ⛏ Fast Castle
17 918 7:35 11:29 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,070 18,125 18,730 5,720 89,645 98,224
30,300 25,355 17,785 1,760 75,200 85,472
31,545 25,310 15,165 3,145 75,165 83,462
29,195 29,840 11,325 2,350 72,710 76,403
35,115 17,145 15,175 1,955 69,390 74,898
19,450 18,095 11,015 860 49,420 51,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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