AoeStats
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Nomad

508262874Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 49m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1258
+13
1164
+16
🇩🇪 Vietnamese · Germany
1163
+16
🇩🇪 Jurchens · Germany
1184
-15
🇩🇪 Georgians · Germany
1179
-15
🇩🇪 Goths · Germany
1170
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,104 14:58 24:25 — ⛏ Fish Boom into Fire Galleys into Galleys FC
34 1,667 14:13 19:44 35:55 ⛏ Fish Boom FC
32 1,557 16:01 24:29 44:07 ⛏ Fish Boom FC
21 1,024 14:52 18:45 36:42 ⛏ Fish Boom FC
20 972 14:06 17:53 43:00 ⛏ Fish Boom FC
17 843 14:59 18:50 37:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,705 18,315 13,180 2,650 57,850 62,235
26,380 10,268 14,430 3,050 54,128 57,428
16,680 17,747 10,595 3,600 48,622 59,904
18,355 13,502 6,655 5,125 43,637 45,489
14,395 15,991 6,645 990 38,021 42,034
18,330 8,665 6,485 1,600 35,080 36,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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