AoeStats
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Arena

506079012Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1167
+16
🇪🇸 Saracens · Spain
1161
+16
🇩🇪 Vietnamese · Germany
1163
-16
🇩🇪 Turks · Germany
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,242 11:15 16:29 28:58 ⚔ Archer Rush
22 1,077 10:59 14:58 25:12 ⛏ Fast Castle
19 962 11:40 15:28 31:17 ⚔ FC into Scouts
13 662 11:08 15:02 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,200 16,290 11,795 3,580 68,865 75,826
23,785 15,160 12,680 2,210 53,835 56,914
21,855 13,940 11,110 2,250 49,155 52,272
12,950 13,575 4,500 1,250 32,275 34,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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