AoeStats
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Arena

504830911Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 49m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1246
+15
🇩🇪 Sicilians · Germany
1212
+17
🇩🇪 Vietnamese · Germany
1224
-16
🇩🇪 Turks · Germany
1224
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,884 9:48 13:15 31:14 ⛏ Fast Castle
27 1,314 11:56 15:58 21:35 ◆ FC into Fast Imp
24 1,183 11:05 14:52 34:28 ⚔ FC into Scouts
18 884 10:46 15:06 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,980 27,740 14,310 1,100 65,130 77,973
30,745 9,085 9,270 4,550 53,650 74,671
20,590 15,245 10,520 0 46,355 49,192
16,695 11,020 6,800 2,235 36,750 40,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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