AoeStats
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Socotra

504826847Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 18m 28s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1361
+12
🇫🇷 Chinese · France
1267
+16
🇫🇷 Magyars · France
1189
+19
🇩🇪 Maya · Germany
1309
-17
🇩🇪 Vietnamese · Germany
1239
-15
🇩🇪 Romans · Germany
1239
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 1,190 8:26 — — ⚔ Archer Rush
55 1,016 10:00 — — ⚔ Archer Rush
30 550 10:44 — — ⚔ Scout Rush
29 532 10:26 — — ⚔ M@A Rush
27 494 11:37 — — ⚔ Archers into Skirms
22 407 11:28 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
2,650 2,775 970 0 6,395 6,698
2,630 2,760 910 0 6,300 6,604
2,900 2,396 365 0 5,661 6,245
3,115 2,195 100 0 5,410 5,726
2,775 1,949 330 125 5,179 5,507
2,220 1,929 370 125 4,644 4,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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